A social media firestorm erupted recently when, at Pro Tour Aether Revolt, there was some confusion around how the word “combat” was ruled as a tournament shortcut. Regardless of where you fall on how it “should” be ruled, Chris felt it important to inform the community how it is ruled. At least currently.
Chris Lansdell returns with an “I’ll Be the Judge!” starring none other than sixteen-time Top 8 competitor/Pro Tour winner/World Champion/all around great guy Jon Finkel.
Transcript: Jon asks about “combat”:
Hi Chris,
Can you explain exactly what the word “combat” means in terms of tournament shortcuts?
There was some controversy around this at Pro Tour Aether Revolt and I think the community at large (and my good friend Kai) could benefit from hearing an explanation
Thanks.
Transcript: What exactly does “combat” mean?
Sure thing, Jon.
Saying
“combat”,
“declare attackers”,
or “move to combat”effectively means you are passing priority until the beginning of the declare attackers step.
The very first thing you do in the declare attackers step is declare your attackers.
By that point it is too late to animate creature lands, crew any vehicles, or do anything but, well, declare attackers.
If you want to do something at the beginning of combat step, you need to explicitly state what you want to do and when you want to do it.
I hope that’s helpful to you and to Kai.
For Fetchland this has been Chris and I’ll be the Judge!
And so…
So, there you have it: This is how the word is currently ruled. Make sure to crew, et al, appropriately.
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